                  
              ᖖ                   
               ᖖ   'Yᖖb  'Y     b 
              'Y  b  'Yᖖb  'Y     b 
              'Yb  'Y      ᖖb  'Y     b 
              'Yb  'Y            'Y     b 
              'Yb  'Y            'Y     b 
              'Yb  'Y     b  'Y'Y   bb 
              'Yb  'Yb  'Y b 
              'Yb  'Y   'Yb 
                   G'93  
                                     
 
           I d i o t S' - C r e a t i o n s - U n l i m i t e d 
 
                              P R E S E N T S 
                          
                        Documentation and Solve for 
                                   
                         DARKSUN : SHATTERED LANDS 
                        --------------------------- 
                          
        Company: Strategic Simulations Inc. 
        Release: Crack patch by PENTAGRAM! 
 
        KEYS 
        ------ 
        1-4  Change Leader to Char # 
        5    Break Party Into Formation 
        6    Collapse Party Into Leader 
        F1   Save  (not during combat) 
        F2   Load 
        F3   Exit 
        F4   Music On/Off 
        Esc  Exit 
        O    Overhead Map 
        I    Inventory 
        H    Center View On Leader 
        E    See Current Spell Effects 
        C    Cast Spell/Use Psionic  
        U    Cast Spell/Use Psionic      
 
        COMBAT 
        -------- 
        G    Guard  
             (stand there until there's somebody to hit next to you) 
        W    Wait  (hold's your action until the end of the turn) 
 
        MOUSE CONTROLS 
        ---------------- 
        In main view - 
        Primary   :  Do Whatever the icon shows 
        Secondary :  Cycle through Move/Attack/Look/Item 
        Note: if the icon has a red line through it,  
              you can't do it then. 
 
        Overhead map view - 
        Primary   :  View centered on that area 
        The blue dot is you.  Orange dots are other guys.   
        One tip is that whenever you enter a screen for the first  
        time, look at the map, then look wherever there are orange  
        dots.  You can usually figure out the places to avoid, and  
        where the good loot is, since you can see everything.   
        Look for chests and bags. 
        Note: if the mouse cursor shows that you can do something,  
        but clicking does nothing, then it means that you probably  
        need to talk to someone or do something else before you can  
        get that stuff.  However, just looking around can get you  
        tons of stuff.  Check whenever there is a skeleton, corpse,  
        wardrobe, or even hole in the ground or wall. 
 
        INVENTORY SCREEN 
        ----------------  
        Primary   -  Select Item (it becomes cursor) 
        Secondary -  Look at Item 
 
        When the cursor is an item (you've picked it up), you can  
        drop it into another character's backpack by secondary  
        clicking on his picture on the left.  Also, identical  
        arrows can be combined by clicking on each other.   
        I recommend getting all the arrows you can - no weight to  
        worry about and when you get cool bows you can do tons of  
        damage. 
 
        ITEM VIEW 
        --------- 
        Click on Info Button - Tells you who can use it - by name 
        Secondary on spell effect (if there is an icon) - gives you a  
        description of the spell/power) 
        Primary on spell effect - use item 
        Note:if an item says "unknown" for an effect, then try  
        equipping or using it.  if it is a scroll, then it probably  
        just has a message.  Also, to learn a spell from a scroll,  
        just use the spell while looking at it.  It will say "XXX  
        Learned the spell". 
 
        EFFECTS SCREEN 
        -------------- 
        Clicking on an effect will cancel it.  If it's a spell, then  
        you'll have to cast it again.  If it's from an item, then  
        simply re-equipping the item will bring it back. 
 
        USE/CAST SCREEN 
        --------------- 
        If you're in combat, then only the character whose portrait  
        is surrounded by a yellow box can cast, during peace time  
        anyone can.  When something effects a character, a gold  
        star will flash over his portrait.   
        Notes on psionics: when the cursor is over a power, it's  
        name and two numbers are listed at the bottom.  The first  
        is the power check number needed (out of 20) to use the  
        power.  The second is the number of psionic strength points  
        needed to use the power.  This charge is one time and it'll  
        last until you rest (i think). 
 
        Primary Click will cast a spell/psionic.  Some can only be  
        used on the caster, while others can be used on anyone.   
        If it can be used on anyone, then the cursor will change  
        into an icon of the spell.  Click on a character portrait  
        to cast it on them, and click on the little sun icon in  
        the bottom right to cast it on someone/somewhere else in  
        view.   
        Note - if it's an area effect spell it will give you a  
        circle/rectangle of dots showing the area of effect.   
        For a wall spell, you will have to anchor one end before  
        it will show an area of effect.  Also, a white box will  
        surround everybody who will be effected by the spell.   
        Use this to make sure that you're getting all of the bad  
        guys and none of yours with the fireballs <G>. 
 
        Secondary Click will bring up a info box on the power. 
 
        Clicking on the Mage/Priest/Psionic will toggle between  
        the options available for that character.  Level/Type Of  
        Power will cycle through available levels for spells,  
        or through a discipline for psionics -  
        Metabolic/Telepathy/Kinetic. 
 
        Psionics: 
        If you use a power and it says "Power check failed",  
        then you lose half of the psionic points that were needed  
        to run the power, the second #.  You can learn new powers  
        and increase power check #'s by going up levels.  When you  
        go up a level, there will be a list of available powers,  
        a toggle for the discipline, and an exit button.   
        The number between the buttons will tell you how many  
        powers you can learn at that level.  It will be either  
        1 or 2.  When you move over an icon, it will either say  
        "learn XXX" or "Increase XXX to XX."  Increase will improve  
        the power #, while learn gets you the new skill.   
        Another way to learn a power is to get a psionic bracelet.   
        These look like giant rings without gemstones, can only be  
        used by a psionicist, and are used the same way as scrolls.   
        You can only have one psionic power running at a time.   
        If you try to use another one, the previous one is canceled,  
        and you'll have to re-start is and spend points again.   
        If you don't have anything better to use, do Mind Blank,  
        which costs nothing to use, and will protect you from some  
        mental attacks from other psionicists. 
 
        Note: the clerical "turn undead" power will do 1000 points  
        of damage to any enemy undead (zombie, shadow, anything  
        that looks really evil). 
 
 
WALKTHROUGH 
----------- 
 
Note: You rest by looking at the little fire pits (look like circle  
of stones.)  These are scattered all over the place.  Also, you  
regain hit points and psionic points slowly over time.  The only  
way to regain spells is through rest, though. 
 
START: 
When creating characters (gender doesn't matter), make a Half-Giant 
gladiator, an elven Thief/Psionicist, a human cleric, and a human 
preserver.  For the cleris's sphere, fire is good for combat, water for 
healing, etc.  Remember to max out your guys stats and Hit points as big 
as they'll go.  This is necessary to survive in combat.  Click on the 
little grey boxes by each stat. 
 
SLAVE PENS: 
You start out as slaves in the gladiator pits.  I reccomend 
fighting several matches in the pits each time.  Set the  
difficultly to Easy (in game options, click on the sun in the  
top corner of the screen.  Leave it on easy for the whole  
game (all this does it make the enemies have less hit  
points).  Remember to pick up the $$ when it's thrown into the  
pits.  You don't have to wait until the end of a combat to  
get $$, just click on it with to "look" icon.  The same goes  
for looting bodies - get the stuff as you kill them.  This  
makes it a lot easier to keep track of whose stuff you've  
already gotten.  Anyway, keep fighting so that you get up  
several levels.  Don't worry about casting spells or using  
powers too much - just go up and beat the crap out of  
anybody.  Equip anybody who can take it with 2 weapons, plus  
missile weapons as you find them.  When you go back to the  
slave pits, first rest, then kill the two gangs.  They have  
some partially useful stuff, at least until you escape.  Talk  
to the chick laying on the straw mat, and make sure you ask  
her about escaping (she'll get a headache). 
Talk to trustee - the guy walking around the pens - and tell him  
you want to see the guy in the lower rooms (the chef).  Get  
the pot from one of the rooms and now go to the arena and  
fight.  When you go back to the pens, go to the southern door,  
the trustee will open it for you.  Go to the east (right)  
room, and use the empty water pot on the water trough to fill  
it.  Smash (attack) the grain pots in that room, too, and get  
the gem (you won't really need it, but it's worth $$).   
Another fun thing to do in the pens is to go into the rooms  
that are just left and then down from the door - a zombie will  
come out.  Just use turn undead (your cleric) on him, then  
search the north wall for a button to open the secret door.   
Loot these rooms, too.  When you're ready to escape, go back  
to the south rooms (the chef's rooms), then go through the  
west doors, to the fountain room.  Kill the guard here (he  
won't be able to sound an alarm - too much noise from the  
water).  Now keep walking west to the leader's room.  Bargain  
with him, but when he is walking past you to lead you out,  
kill him (he was going to betray you anyway).  Remember to  
loot his room.   
 
IMPORTANT TIP: Get all the bags and chests you  
can.  Each takes up only one space, but holds six spaces  
each.  You should be full of them by the time you are through  
the sewers.  Since it can get complicated when you try to sort  
through them, i reccomend having them sorted by type - fruit  
in one, gems in another, etc. 
 
Continue to fight you way through the place, killing and  
looting as you go.  Remeber to search through the wardrobes  
several times each, and get all the grain from the storage  
room in the west center wall.  Eventually work your way to the  
northwest corner and use your biggest guy to rip open the  
grate.  Now you're in the sewers. 
 
SEWERS:  
Bully your way through the rat-men who want money.  Walk north  
and talk to the leader there.  Trade your grain for $$ (the  
armor is too much trouble to haul around, and not worth much  
more).  Now kill all the rat men here (lower warrens).  To  
open the grates, turn the wheels near them.  A few open by  
just looking at them, a few need to be forced, and for the broken  
ones you need a bone crank (you can get it from the temple).   
Now go to the grate with the other ratmen on the other side.  Tell  
him you want to see the leader, then agree to rescue the  
leader's daughter.                                     
To rescue the guy's daughter, go the the temple, break  
through the grate, kill the rat men, open the next grate, kill  
the leader (remember to loot), then get the bone crank (looks  
like a leg bone, on the north wall), and open the broken door  
in the north.  Loot the room, then untie the girl.  Take the  
girl to the leader, then agree to defend skull temple (it's in  
the high warrens, on the other side of a grate with a broken  
wheel).  After this fight you'll get the helm of  
contemplation (useful magic item).  Now go to the skull temple  
(the thing that you just saved) and talk to the skulls.  After  
a little pestering, they'll give you a bunch of stuff.  Now  
look in the little hole in the north wall of this room and get  
the staff and stuff in there.  If you have a thief, go to the  
northwest corner of the sewers (there's a river of sludge in  
there, you'll know that you're going in the right direction  
when you cross it.  Walk at the base of the cliff with you  
thief as leader.  Climb up the cliff (if you don't have a  
thief, you'll never make it.  forget it).  Kill the guys and  
look at all the skeletons and in the holes in the wall.  There  
should be a magic axe somewhere in this area.  If you don't  
have a thief, don't worry about it.  Instead walk along the  
northern path along the river, looking in all the holes.   
Toward the east end, one of them should have a lever in it.   
Pull the lever (watch for traps)(it'll open a secret  
passage).  Now go to the northeast corner of the sewers and  
use the Staff of Passage (the one from the hole in the skull  
temple).  Go in here. 
 
Dagolar's Lair. 
Not really complicated.  Just follow that guy who agrees to  
help, and kill everything else.  Some cool loot here,  
including a +3 dagger and some other stuff.  Plus having  
killed Dagolar will be useful when you're talking to other  
guys later in the game. 
 
The sewers (again). 
This time go through that secret passage.  This puts you in  
the slave fields. 
 
Slave Fields. 
Walk east till you get to the part of the bone wall that's  
sticking out some.  Kill the guards and then break through the  
wall.  Now escape by walking east.  You are now in the broken wagon 
area.  If you fought through the guards at the main gate then you're at 
the dead messenger area. 
 
The wilderness. 
Here's a map of the entire wilderness.  From an area there  
will sometime be exits to one or more of the compass  
directions.  None of them have more than one working exit in  
each direction. 
 
A straight line is when you can travel from place to place by simply 
walking off the edge of the map.  It will then ask you if you want to 
leave the area.  A diagonal line is when you need to find a special 
entrance, such as a cave opening, grate, etc.  These are not always 
located at the edge of the map, so you'll just have to look around. 
Also, the sea of silt is located off the north edge of the map. 
 
 
                  Captured     Giants 
                  Gladiators   Statue 
                    3          Mage 
                    3            3 
                    3            3 
                  Gedron       Slaver       Elven 
                  Village      SSaurans     Caravan 
                  Obelisk      Ruins        Obelisk 
                    3            3            3 
                    3            3            3 
                  Hot          Bulette      Elven 
                  Springs------Combat ------Slavers 
                    3                         3 
                    3                         3 
                    3                         3 
                  Guarded      Tequiki      Oasis 
 Wyvern           Oasis        Village      Butterfly 
 Castle             3          Obelisk      Wings               Wyrm 
    \               3            3     wastes 3                 Castle 
     \              3            3    /       3                 / 
      Cerdrite    Painted      Dead  /      Red Sands    SSauran 
      Village ----Dragon   ----Messenger----Mesa     ----Tribe 
      Obelisk     Dust Devil     3          Obelisk 
                                 3            3 
                                 3            3 
        N                      Slave        Broken 
        3                      Fields-------Wagon 
      WE                   / 
        3                    / 
        S                 Sewers 
                         /      \ 
                        /        \ 
                     Slave      Dagolar's 
                     Pens       Lair 
                    / 
                   / 
                Arena 
 
 
A description of the areas, and what to do at each: 
 
Broken Wagon: 
Go talk to the guys at the wagon in the center.  Then go kill the Magera 
(from now on i'll just call them giants) that are guarding the 
prisoners.  There are two groups.  Now go talk to the guy again.  Not 
much else to do here, so go north. 
 
Red Sands/Mesa: 
This area is the 2nd most important one, aside from your home base 
village.  There is a sage wandering around on ground level.  Tell him 
that you're from the veiled alliance and he'll give you a wand of metal 
detection and a gem for an obelisk.  He'll also stay here and identify 
any magic items that you get later on. 
There's a guy at the lower part of the mesa.  You can go on missions for 
him.  The first is to take Pith extract to a guy in Tequiki.  Another is 
to get Fire eel tongues, sand howler eyes, and butterfly wings. 
Butterfly wings are at the Oasis with butterfly wings.  Attack a 
butterfly, then tell the guy that you're sorry, and he'll give you some 
more.  Then plant a seed pod (laying on the ground nearby) and he'll 
give you more wings (should have about 13).  Sand howler eyes are from 
killing a sand howler.  If you leave and return enough, a few howlers 
will wander onto this map, on the lower level.  He'll also send you to 
get a terror bloom later on.  This is at Cerdrite Village (read about it 
there).  You can get money as well as magic items from the guy for 
completing missions.  Also on this level is an animal trainer who will 
trade his beast (it looks like a giant scorpian) for a bag of salt from 
the Painted Sands area.  Although nifty, this isn't really that cool 
since the monster will run away if you try to leave the screen. 
 
Note on obelisks:  The large gems with a circle inscribed on them 
(almost take up the whole item box) 
are for the center of the large stone obelisks.  Some are laying on 
their sides (like the mesa) while others are standing up (Tequiki 
Village).  If you put a gem in an obelisk , you can teleport there using 
Llod's rod (you get it from the leader in Tequiki). 
 
SSauran Tribe: 
These guys will trick you into attacking a bunch of shadows, then attack 
you themselves.  The castle is the soure of the elven caravan's 
problems, but it's pretty tough in there, and i reccomend avoiding the 
whole area. 
 
Dead Messenger: 
A dead messenger is by the south exit, as well as a place to rest in the 
southwest corner.  There is a wandering SSauran here (lizard guy). 
After talking to the SSauran chasing the dust devil at the Painted 
Dragon, come here and tell the guy about the tribe. 
 
Not a whole lot here, but at the very end of the game 
there's a huge battle here. 
 
Tequiki Village: 
Your home base, there's an Obelisk, a bowyer, weaponmaker, and an 
armorer.  Also, talk to the leaders and then go about and start the 
alliance against Draj.  When you come back after getting more allies, 
you'll get rewards.  Lots of people to talk to here.  Also, when you 
take the Pith here, a guy will make an extract and ask you to take it to 
Gedron Village.  You might as well agree, since you're going there 
anyway. 
 
Oasis/Butterfly Wings: 
See the mesa area. 
 
Painted Dragon/Dust Devil: 
There's a treasure in the eye of the dragon, just use a shovel to get 
it.  Chat with the SSauran, then talk to the guy following the pattern 
in the northwestern corner about enlightenment.  Follow the path (walk 
behind him step by step) until you get the experience points.  It will 
give you little messages along the way so you know that you're doing it 
right.  Now the guy will sell you psionic bracelets (they cost 9000, but 
they are a good way to get a new power).  There's also a guy walking 
around the salt flat gathering salt.  Buy a bag from him for 1800 (talk 
him down), then trade it for the Mystaurail on the mesa screen. 
 
Guarded Oasis: 
There's a bunch of guards and a templar here.  Use your psionicist as 
leader for this conversation, and bluff your way through the guards, 
then talk to the leader.  Tell him that you have a message from Draj, 
from Dagolar, that he is supposed to search the desert.  Show him your 
orders, then dominate his mind (it will ask if you want to do it).  It 
should work (have you saved your game recently?).  Then when he gathers 
his men all into a column, cast a fireball or a wall of fire on them, 
and clear the oasis completely.  You get like 4000 experience for this. 
 
Hot Springs: 
Here's a crazy templar who's digging for copper.  Just kill him and all 
his guards, thus freeing the slaves.  No problem.  Chat for a while 
before killing him if you're so inclined. 
 
Bulette Combat: 
Look for the orange dots on the overhead map, then look for the lumps in 
the sand.  Not a really hard combat. 
 
Elven Slavers: 
Tell the guards that you want to see the leader, then when you walk past 
the first wall, follow it south and west until you find the leader. 
Don't follow the guard, he'll lead you right into the slave pens. 
Convince the elven leader to ally with you.  Now you have to kill the 
templars and their guards.  The leader will give you a magic weapon, but 
you're better off just selling it for the $$, since it's 2 handed and 
it's better to use 2 weapons for the extra attacks. 
 
Elven Caravan: 
Some cool stuff here.  Kel in the west wagon will sell you some 
interesting items, including an obelisk gem (there's an obelisk in this 
map, too).  Talk to the chick at the visitor's center in the NE corner. 
The wine dealer will try to poison you.  Accuse him of it, then take the 
matter before the caravan master, and you'll get some $$. 
 
Gedron Village: 
Here, give the pith extract to the chick in the house with all the beds 
and sick guys in them.  Then talk to the mayor (big central house). 
Wyrmias will tell you to go get parts of a statue.  Agree.  One part 
is possesed by the Slaver Ssaurans, while the other is held by the druid 
on the Giants/Statue map.  First free the village's guards from the 
slavers on the Captured Gladiators map, then get the statue pieces. 
Look at the other parts to tell you how.  When you get back, take the 
pieces to Wyrmias, then put them on the statue, kill Wyrmias, then kill 
the statue.  Then lead the gladiators back from the pens. 
 
Slaver SSaurans: 
Just kill the Ssaurans and take the statue piece.  It's the easiest and 
fastest way. 
 
Giants with Statue: 
Just kill the giants.  Then search the tents for a grappling hook.  Use 
the hook on  bridge, then go the the edge of the sea of silt.  Walk out 
and save the chick, and kill the little tentacle things that pop up. 
 
Cedrite Village: 
When you first get here, you need to kill the wyvrens and bandits.  Then 
talk to the dwarf mapmaker and the leader until the dwarf takes you to 
the cave entrance.  First get the terror bloom (for the mesa).  Get a 
horn from the floor of one of the rooms in town, and go to the tree in 
the northwest corner.  Blow the horn and kill the rampager in the shade 
of the tree (he has to be real close).  A terror bloom should appear. 
If not, load a game and try again.  Anyway, go through the cave entrance 
to the caves. 
 
Caves: 
First talk to one of the guys in the lower center of the caves.  Agree 
to clear out the dark spiders in the above levels.  Then go talk to the 
outcast on the west edge of the lower tunnels.  He'll help you to get to 
the upper levels.  To use the rope, drop it at the edge of the cliff, 
then use it as it's lying on the ground (this is the only way to get up 
without a thief).  Go up the west cliff, and go into the first room to 
the west (there will be a big seal on the ground - don't walk over it). 
Break through the brick wall, and kill the guys that appear.  Now loot 
the treasure room, and equip the necklaces (give your leader the golden 
necklace instead of the other ones).  Now go talk to the queen spider, 
and agree to clear out the fungus gardens for her.  Go to the end of the 
gardens (east edge of the map, it's got a hole in the floor) and drop 
the golden pendant down the hole.  Now go back, but talk to prince 
Click-Thunk, and the queen will attack you when she says she's going to 
get your reward.  This battle is tricky, since you have to kill all the 
dark mages and the queen without Click-Thunk getting killed.  Also, 
dark mages won't be revealed until they attack.  The two spiders right 
by the queen are mages, so fireball them first.  I reccomend casting all 
kinds of protection spells on Click Thunk before the battle (like aid, 
barkskin, stoneskin, prayer, etc.) to make sure he survives.  And make 
sure that you don't accidently attack any regular dark spiders or you'll 
wind up fighting everyone.  After you've negoitated the treaty between 
the rebel mindhome and the spiders, go to the outcast and get your 
reward, and then go to the castle entrance in the northeast corner. 
 
Castle: 
The bottom level is pretty strait forward.  Go around killing everyone, 
looting the rooms, and eventually work your way to the northeastern 
corner (the stairs going up.) Don't go to the Southeastern corner (yet). 
Also avoid the dark maze (don't cross the sign's glowing in the floor). 
Now go upstairs, go to the east end and kill Tara (she'll just 
disappear).  Now go to the Northwest corner, kill the earth elemental 
(which frees the druid) and talk to him.  He'll give you the wind potion 
and the key to the leader's room.  First kill Tara (she'll have reformed 
by now.) and use the wind potion to get rid of her for good.  Now go 
kill the leader.  The key to the treasure room is under his bed.  Go 
back and talk to the druid.  By now you should have the serpend boots. 
Go back downstairs and kill the vrock's in the southeast corner (they're 
tough, immune to weapons and spells.  you need to use psionics, or i 
cast fire shield on my mage, had everyone else back up, and they killed 
themselves by talking damage from hitting my mage.)  Go through the 
illusionary wall, and get the stuff in those rooms.  The sword here, 
El's Drinker, is the best in the game.  Not only is it +2 metal, but it 
drains hit points from the enemy and gives them to you!  Anyway, after 
completely looting the place you can leave.  By now if you've been 
everywhere that you're supposed to, you can return to Tequiki and 
they'll say that the army is marching toward you, and the battle will 
begin as soon as you leave the gates. 
 
Tequiki (again): 
By now you should have allies from the Elven Slavers, Cedrite, and 
Gedron.  After getting the stuff in your house (there will be new stuff 
as a reward for getting all those allies) and resting, go through the 
south gates.  There will be a sandstorm that uncovers a temple.  Go in 
here. 
 
The Temple: 
Talk to the purlorn at the gate.  Agree to get the genie for him.  Now 
go into the temple and follow the trail of blood to the throne room and 
talk to the shadow king.  Now go to Llod's quarters.  Now go to the 
crypt in the top-center of the map, and talk to the shadow.  Agree to 
get his body in trade for the genie.  Go get the fake body (don't worry) 
on the western end of the temple.  When it dissolves, walk across the 
green square to teleport to the east rooms.  Now walk north and get the 
real body (you'll have to kill the purlorns).  Now that you have the 
body, walk across the other teleporter, and go back to the crypt.  Put 
the body on the middle platform, and get the genie.  Don't worry about 
getting the city restored, ask to be healed (wish #1).  Save your game 
and prepare for combat by casting lots of prepatory spells.  Now use the 
genie again and ask for help in defeating the evil army (with #2). 
He'll teleport you to the surface for the final battle with the enemy 
leaders. 
 
Final Combat: 
There are two rounds here.  The first has about 10 defilers and 
psioncists (make sure that you kill them first, since they'll cast 
spells and waste you).  Also you'll get some help from the leaders of 
the allies you've gotten.  After you win the first combat, save you game 
and use the genie again.  Have him heal you (wish #3).  Now re-cast some 
of those prepatory spells, and get ready for the toughest fight.  The 
elite guards are tough, and you need to hit the enemy casters first. 
Cast a bunch of wall of fire spells, the computer won't see them and go 
charging through them, taking damage each time.  If your caster is hit, 
remember that you can still use wands, even though you can't cast until 
next round.  Anyway, give all the best protection gear and stuff to your 
gladiator.  He also needs to have El's drinker.  Have him go charging 
off into the enemy, going after spellcasters and the leader.  The only 
thing that will keep him alive is the healing from the sword as you kill 
everybody. 
 
Kill them all and you've won the game.  The saved games that you'll need 
are: 
End - at the start of the temple 
East Rooms - undamaged, just after teleporting to the east rooms where 
             the hero's body is held 
Commander - just before the 2nd battle, to win the game. 
 
Congrats.  l8r 
 
Finished typing this bitch up at 3:41am. 
 
written by: Drizzt Do'Urden [co-founder] 
 
---------------------------------------------------------------- 
ICU: Idiots' Creations Unlimited is a new documentation team  
emerging from Southern CALIF.  This is our second release.   
If anyone is interested in helping us, you can reach me at 
[Black ICe 714.838.3599]  
-gyptian 10/08/93  
 
 
<end of file> 
 
 
